Statistics

Main Statistics
P.A.C.K.S

Perception

Agility

Charisma

Knowledge

Strength

ARENA Statistics
M.E.E.T D.A.T. P. H.A.C.C

Allowance
Mana {Ether} - Allowance of what your character can do (Assuming they use Abilities)

Energy -  Allowance of what your character can do (Assuming they do not use abilities)

Endurance - How much Damage you’re allowed to take before your health is Affected. Your Strength is equal to your endurance.

Tenacity  -  How many rounds you’re allowed to reduce the effects of a condition. (Equal to Agility)

 Damages 

Damage - Adds your strength to all physical attacks. This number plus the damage number is how much damage you can do to an enemy without using an ability unless your ability uses physical damage. Also includes weapon damage, unless ranged.

Ability Damage - Add your knowledge to all your abilities, this plus you AD equals how much damage your ability can do (Add any damage stated from ability as well)

True Damage - Damage from basic attacks that can be added to physical damage and ignores endurance and armor.

Pure Damage - Damage from abilities that can be added to ability damage and ignores endurance and armor.

Percentage  Stats

Health - How much more damage you can take before you’re dead (Dead at 0).

Armor A/D - Armor A/D is Ability or Damage reduction. Armor adds to your endurance and can be broken.

Critical Dice % - Will increase your  chance from 20-1 round(s) {Specifically Item based}.

CDR - 20-1  round cooldown reduction.